Nov 21, 2006, 06:06 PM // 18:06
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#21
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Wilds Pathfinder
Join Date: Sep 2006
Guild: Englishmen Don't Drink [Tea]
Profession: W/R
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I love my bear even though it's got lower damage as it's HUGE and bigger than my sin
Could just make it do more damage. Brutal Mauling is part of the bear, so just make it do a little extra damage from it to balance up DPS.
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Nov 21, 2006, 06:07 PM // 18:07
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#22
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Krytan Explorer
Join Date: Jul 2006
Location: On top of a mountain
Guild: A Bad Moon Rising [Moon]
Profession: Me/Mo
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it wouldnt be imbalanced... duh...
empower brutal mauling to raise the bears DPS to the same as the other pets.
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Nov 21, 2006, 06:11 PM // 18:11
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#23
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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/signed to either fix the bear, or give each pet special attacks while allowing pvp chars to choose their pet type.
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Nov 21, 2006, 06:13 PM // 18:13
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#24
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Nope.
Since it is an adrenaline attack, the time it can be used varies if there is any adrenaline effect, It can't be balanced without remving the skill.
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Nov 21, 2006, 07:58 PM // 19:58
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#25
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Krytan Explorer
Join Date: Dec 2005
Profession: E/Me
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/signed
How hard is this to fix?
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Nov 21, 2006, 08:10 PM // 20:10
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#26
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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Quote:
Originally Posted by Rhedd
It took what... a whole eight posts for people to start asking for ridiculous crap?
I think it's funny how every obvious, sensible, simple suggestion in here immediately gets overcomplicated by people's ideas for "improvement".
No special pet attacks! Just fix the bugged bear. Simple
So, consider this a year-and-a-half's worth of /SIGNED.
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qft and /signed for the ORIGINAL idea of the thread.
Just fix the only broken pet.
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Nov 21, 2006, 09:59 PM // 21:59
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#27
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Ascalonian Squire
Join Date: Sep 2006
Guild: C O T P
Profession: R/Mo
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/signed for all the reasons stated above
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Nov 22, 2006, 03:24 AM // 03:24
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#28
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Crimson King
Join Date: Jun 2006
Location: Resplendent Makuun
Guild: Song of the Forsaken
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...It's a simple skill removal. One type of creature uses it, a bear, and it affects balance, if only minorly. Obviously this shouldn't be a huge priority, but I fail to see the difficulty in simply removing the skill. We don't need pets doing all sorts of crap, we have Beast Mastery for that. Just make the bear the same as the rest of the pets, I don't understand why the skill was ever put in the game.
/Signed for removal
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Nov 22, 2006, 10:37 AM // 10:37
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#29
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Frost Gate Guardian
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/notsign for anything. The bear is special from the rest because it can trigger chants, therefore it drawback is slower attack rate. I don't like having pets with special, for one it will screw up the pvp system. The way it is now let you pick pets you like not picking them for their special. The only thing I agree is adding the ability to pick basic pet with different damage type for pvp char.
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Nov 22, 2006, 10:39 AM // 10:39
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#30
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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That comes fro the fact that the bear in Pre Searing Ascalon was an enemy.
a lvl3/5 (seems to have slipped my mind) that had auto-aggro.
Since that bear was in no way different as an neutral bear the devs must've just sticked with this one type of instead of making another charmable one.
I think that really sums it up.
Might be wrong though
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Nov 22, 2006, 10:58 AM // 10:58
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#31
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Desert Nomad
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/signed
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Nov 22, 2006, 03:52 PM // 15:52
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#32
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Ascalonian Squire
Join Date: Feb 2006
Profession: Mo/Me
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/signed for remove brutal mauling
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Nov 22, 2006, 04:11 PM // 16:11
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#33
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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/signed.
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Nov 22, 2006, 04:30 PM // 16:30
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#34
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Pre-Searing Cadet
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/signed for brutal mauling removal, simply because this attack is making a well timed disrupting lunge go down the drain.
About special 'pet powers', first I think some of them could be really overpowered : free knockdown, deep wounds dazed automatically spammed every 8 secs ?! I allready feel the pain (oh NO! A dazed black moa ranger team...).
Second, just because it'd be annoying to have a 'normal pet skill' interrupted or delayed by such a 'special power'.
In fact i'd prefer -just- slight differences between pets in term of hp, attack speed, attack damage, running speed. And of course if THAT was possible, some kind of signets of animal capturing (one in build only at a time), allowing to store and use different pets (and why not different versions of pet...).
Last edited by MrEctoplasma; Nov 22, 2006 at 04:32 PM // 16:32..
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Nov 22, 2006, 07:04 PM // 19:04
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#35
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Thread cleaned. There's a note in the OP's post now, but I'll restate it here;
Please keep things simple in context. This thread is about 'balancing'/'fixing' things now in a timely manner with ease. There's no reason things can't be changed one way now, and changed another way later.
But keep the discussions of inherent pet attack/skills in other threads which already exist about the subject.
===
As to the topic at hand, if Brutal Mauling can't technically be removed, I'm curious to know if it can be edited, as it was initially to make it useless;
It could be possible to simply make it do nothing in such a way that it doesn't matter, or have requirements that make it impossible to ever use.
"Brutal Mauling - 0en, 0 cast, --- recharge [rez sig/signet of rebirth style]
Skill
This skill does nothing."
And if the skill can't be edited at all, one can always create a new bear pet entry, same skin, WITHOUT Brutal Mauling, and perform a mass database edit, the same way undesirable weapon stats were removed, and give everyone with the current bear pet the new one, while removing the old one from the game entirely.
Or a bear collector that trades old bears for new ones?
In any case, even if a certain specific solution can not be done, the essence of programming is finding a way to get things done, even if it's not straightforward, through creative problem solving. There has to be some kind of alternate solution that would be viable if others are not.
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Nov 22, 2006, 11:47 PM // 23:47
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#36
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Krytan Explorer
Join Date: Jul 2006
Location: On top of a mountain
Guild: A Bad Moon Rising [Moon]
Profession: Me/Mo
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Quote:
Originally Posted by MithranArkanere
Nope.
Since it is an adrenaline attack, the time it can be used varies if there is any adrenaline effect, It can't be balanced without remving the skill.
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if we were going to change it would it be that hard to say... oh, remove the adrenaline cost and put in a recharge instead?
IT CAN BE BALANCED! You just aren't even trying to find a way.
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Nov 23, 2006, 12:04 AM // 00:04
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#37
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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/notsigned
You know what you are getting when you charm a bear. There's plenty of lvl 15 and up pets that you can charm if you don't want the Brutal Mauling.
If they're going to fix this, then they need to have pet attacks trigger anthems (which they currently don't).
Either take a paragon hero or player on your team or get rid of your bear.
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Nov 23, 2006, 01:25 AM // 01:25
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#38
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Instead of letting the bear like that, make pet attacks trigger anthems.
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Nov 23, 2006, 02:30 AM // 02:30
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#39
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Ascalonian Squire
Join Date: Oct 2006
Guild: The Misanthropes
Profession: W/N
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/signed
Remove Brutal Mauling and bring back the bear as a viable pet from a DPS standpoint.
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Nov 23, 2006, 02:42 AM // 02:42
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#40
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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/notsigned
You don't need a bear, you can get a crane or something. ANet put Mauling on the bear for who-knows-what reasons, so live with it.
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